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- *MAIN MENU
- This is the MAIN MENU of WORLD GENERATOR. Press any of these keys
- for more information:
- [G] GENERATE new sector
- [S] SAVE sector
- [L] LOAD old sector
- [V] VIEW a sector
- [Z] ZOOM system details
- [E] EDIT solar system
- [D] Sector DATA
- [T] TUTORIAL
- [R] ROLLING demonstration
- [O] Special OPTIONS
- [I] INFORMATION
- [Q] QUIT
- or <SPACE> to exit help, # for copyright information.
- +
-
- *MAIN MENUG
- This option produces a new sector with up to 100 stars, all with planets etc.
- The process runs through two cycles; the first allocates locations for the
- systems, the second generates the solar systems themselves.
- +
-
- *MAIN MENUS
- Save the sector to disk. This option is only available if there are systems
- in memory, and may be locked off by the security procedure (part of OPTIONS
- menu). Enter the file name as usual; [Drive:][\Path\]Name. DO NOT put any
- extension on the file name!
- +
-
- *MAIN MENUL
- Load a previously saved sector. This procedure replaces any systems in
- memory, and should only be used if you are SURE that you have saved, or don't
- want, the current sector.
- +
-
- *MAIN MENUV
- View a sector. Allows you to look at all parts of a previously generated or
- loaded sector. Only minimal system information is available by this method.
- It can be used at all security levels. If you are using an Amstrad PC you can
- probably use the mouse to move; this doesn't work with most other machines.
- Press ENTER to exit (or one of the Amstrad mouse buttons)
- +
-
- *MAIN MENUZ
- View a solar system. This choice gives access to several additional menus,
- allowing you to look at all the systems in a sector, look at a single solar
- system in great detail, or produce a detailed diagram of an entire solar
- system. See the HELP option on the ZOOM menu for more information.
- +
-
- *MAIN MENUE
- This option lets you change the type of star, add or delete planets, etc.
- There are numerous options; see the HELP option on the EDIT menu for more
- information. Editing is blocked at most security levels above 0.
- +
-
- *MAIN MENUD
- Data available includes a brief summary of all systems, detailed information
- on one or all systems, a view of system records in ASCII form, etc. See the
- HELP option on the DATA menu for more information.
- +
-
- *MAIN MENUT
- The tutorial is reasonably self-explanatory. You can run it at any time, and
- it is not necessary to save sectors in memory before using it.
- +
-
- *MAIN MENUR
- The rolling demonstration is a blatant advertising ploy. If you happen to
- like this program, why not put it on display! WARNING! DON'T run the demo
- without saving data first; it loads the sector file SAMPLE.SEC which over-
- writes anything in memory.
- +
-
- *MAIN MENUO
- The options are things that you may want to do occasionally, but probably
- won't use every day; things like changing palatte, choosing a different type
- of print-out, and so on. See the HELP file on the OPTIONS menu for more
- information.
- +
-
- *MAIN MENUQ
- You can end the program whenever you like. However, the security option (see
- OPTIONS menu) may require you to enter a password.
- +
-
- *MAIN MENUI
- Use this option to find out more about the program, its astronomical basis,
- science fiction role playing games, the people who have helped develop the
- program, and other exciting topics. You may find this information
- interesting or useful, then again you may not.....
- +
-
- *INFO
- Information is available on the following topics
-
- [U] User Supported Software - conditions of distribution
- [P] Programming Notes - how it works
- [V] Versions of this program - getting better and better?
- [F] Future Plans - given enough encouragement..
- [B] Beta Testers - with many thanks..
- [R] Registration Form - USE IT!
-
- [A] Astronomical glossary & sources - what does that mean, daddy?
- [S] Star types - serious scientific stuff
-
- [G] Science Fiction Role-Playing Games - what this program is for
-
- [1-5] Notes - Add these yourself!
-
- Or press <Space> to exit this option, # for copyright information
- Press any key except <Space> to return to this menu from other screens
- +
-
- *INFOU
- USER SUPPORTED SOFTWARE
- This program is copyright. However, you may give away or distribute copies
- on the following conditions;
- 1: No charge is to be made, over and above reasonable media, postage, and
- duplication charges.
- 2: The program and related files must be distributed TOGETHER.
- 3: I reserve the right to remove this program from any user group or
- commercial library which I feel is making excessive charges, or
- imposing unacceptable conditions. For this reason, libraries are
- requested to ask permission before adding it to their stock.
- 4: Source code is only supplied to registered users; registered users are
- requested NOT to distribute the source code, and asked not to copy
- parts of the code into other programs without my written permission.
- 5: Registered users may modify this program for their own purposes, and
- they are encouraged to customise it for their preferred game system.
- However, modified forms of the program should not be distributed. You
- are invited to suggest improvements and modifications.
- 6: No guarantee is made that this program is suitable for any application
- whatsoever, and no responsibility is accepted for any damage that may
- arise as a result of using it.
- +
-
- *INFOG
- There are dozens of science fiction role playing games (SFRPGs), here are just
- a few that are fairly popular, and some that are about to appear;
- Game Maker Comments
- Traveller GDW The first SFRPG. Set in a vast interstellar empire.
- Mega-Traveller GDW Updated rules, set in same empire (now collapsing).
- 2300 AD GDW Near-future, not set in the Traveller universe.
- Star Trek FASA Game of the popular TV/Film series.
- Space Opera FGU Incredibly complex rules, out of print.
- Star Frontiers TSR Relatively simple, from makers of Dungeons & Dragons.
- Warhammer 40000 GW Squad-level military rules, not a true SFRPG.
- Star Wars WEG Based on the popular films. Very easy rules.
- Ringworld Cha. Game of Larry Niven's "Known Space", out of print.
- GURPS Space SJG Book for GURPS (Generic Universal Role Playing System).
- Space 1899 GDW Game in which Edison discovered space travel!
- Judge Dredd GW Game of the comic, some space material should appear.
- GDW = Game Designers Workshop (USA), FASA = FASA Inc. (USA),
- FGU = Fantasy Games Unlimited (USA), TSR = TSR Inc. (USA),
- GW = Games Workshop (UK), WEG = West End Games (USA),
- Cha. = Chaosium Inc. (USA), SJG = Steve Jackson Games (USA).
- There are many other SFRPGS; visit a good games shop to find one you like!
- +
-
- *INFOB
- Several astronomers, role-players, and interested onlookers gave help
- and advice while I was writing this program, and tested pre-release
- versions and numerous modifications; they bear no responsibility for the
- final product, apart from having made it a good deal better than it might
- have been. In particular, I would like to thank:
- > John Dallman discovered lots of bugs, suggested cursor movement in solar
- system selection, gave invaluable help with the physics of ring worlds.
- > Richard Pittfield-Perry pointed out incompatibilities between IBM and
- Amstrad PC's, and made various suggestions on presentation of data.
- > Richard Taylor gave great help with astrophysics and planetology, and
- suggested the disclaimer that appears at the start of the program.
- > Jonathan Cowie made lots of astronomical suggestions, but I'm not sure
- that it's physically possible to do that sort of thing with a floppy
- disk and a black hole...
- > Terry Pratchett suggested many changes, and gave me a lot of advice and
- encouragement. Sooner or later I'll get round to putting flat worlds in
- here...
- Also thanks to Dave Langford, Martin Hoare, and all registered users.
- +
-
- *INFOS
- TABLE OF STARS USED IN WORLD GENERATOR
- Type Luminosity Temperature Mass Radius Description
- -----------------------------------------------------------
- B0 56000 28000 18.0 10.0 Blue-white giant
- B5 1400 15500 6.5 4.4 " " "
- A0 90 9900 3.2 3.2 White stars
- A5 16 8500 2.1 1.8 " "
- F0 8.1 7400 1.7 1.7 Yellowish stars
- F5 3.5 6700 1.3 1.4 " "
- G0 1.21 6000 1.04 1.03 Yellow dwarf stars
- G5 0.67 5500 0.94 0.91 " " "
- K0 0.42 4900 0.825 0.908 Orange dwarf stars
- K5 0.08 4100 0.57 0.566 " " "
- M0 0.04 3500 0.489 0.549 Orange-red dwarfs
- M5 0.007 2800 0.331 0.358 " " "
- M9 0.001 2300 0.215 0.201 " " "
- DG 0.00006 4500 0.63 0.012 White Dwarf
- For all these stars luminosity, mass, and radius are compared to the sun,
- temperature is in degrees Kelvin.
- All these stars, apart from the white dwarf, are part of the main sequence.
- +
-
- *INFOA
- ASTRONOMICAL GLOSSARY
- Main Sequence: The main sequence is a sequence of star sizes, masses, and
- temperatures which runs from blue-white giants down to red
- dwarves. There are exceptions to the main sequence, but they
- tend to be comparatively rare. The stars used in this
- program are just some of many main-sequence possibilities;
- for example, the Sun is a main sequence star, type G2. You
- can easily modify the program to include other stars.
- Luminosity: A measurement of the heat leaving a star, a function of its
- temperature and surface area. A small hot star may have less
- luminosity than a large cool one.
- Proto-Stars: Gas clouds that are collapsing to form stars and solar
- systems.
-
- SOURCES
- Patrick Moore The Guiness Book Of Astronomy Facts And Feats
- Abell/Morrison/Wolff Exploration Of The Universe
- Isaac Asimov The Universe: From Flat Earth to Quasar
- Traveller Book 6 Game Designers Workshop (table of stars etc.)
- +
-
- *INFOP
- PROGRAMMING NOTES
- This program was originally written using Turbo Pascal 3.10, and has been
- converted for Turbo Pascal 4.00 with the Turbo3 and Graph3 units. It
- consists of a main program (WORLDGEN.PAS) plus six include files (WG1.INC
- to WG6.INC) [source code is only supplied to registered users].
- The development system is an IBM PC which was originally fitted with a
- V20 chip, but has now been upgraded with an Orchid Turbo EGA card; an 80286
- speedup board. I've tried to keep program speed as high as possible, but
- this program needs a fast machine to work well! An Olivetti M15 portable is
- used for 3½" disk conversions and monochrome tests.
- Data files are text, derived from arrays [0..9,0..9] of String[40].
- The first three bytes are coordinates.
- Each planet or star is represented by two bytes of the string; for most
- planets the second byte currently does nothing, but this will probably
- change in future releases. The record has room for a primary (star, binary
- pair, black hole, etc) and up to 17 orbiting bodies.
- The final byte is used for the security option.
- When detailed solar system information is wanted, Worldgen uses the
- coordinates and other data to seed the random number generator before
- running pseudo-random mapping and data generation procedures.
- +
-
- *INFOV
- WORLD GENERATOR VERSIONS
- Early versions were compiled using Turbo Pascal 3.10, and the distribution
- disk included source code.
- V 1.00 Beta test version; contained numerous astronomical errors and
- several serious programming flaws. Saved systems as a file of
- strings, with a fixed file size, rather than as text.
- V 1.01 First distribution version. Used the same file structure as version
- 1.00, but greatly improved graphics and mapping procedures.
- V 1.02 Used text files, with a considerable saving on file size, otherwise
- identical to 1.01 - supplied with conversion utility WG_CONV.COM
- and source code.
- Versions 1.1 onwards were compiled using Turbo Pascal 4.00. They are not
- supplied with source code - if more users had registered early versions, it
- would still be included. Source code is supplied to registered users ONLY.
- V 1.1 Adds Rolling Demonstration, some special options, mnemonic key
- choices.
- V 1.2 Adds Planetarium display, Grand Tour option, many other extra
- features. Maps can be zoomed for extra details, and some special
- map printing routines are added. Online help and information.
- V 1.21 Minor bug fix of version 1.2; see READ.ME file
- +
-
- *INFOF
- FUTURE PLANS
- In later versions of this program I hope to add several additional
- facilities. These are mainly aimed at role players, and include;
-
- 1* Multiple sector maps. An option to link several maps to form a larger
- mapped volume. Probably 30 x 30 x 30 light years, but this isn't
- certain.
- 2* Aliens. A HIGHLY speculative procedure to generate aliens tailored to
- the worlds produced by the main program. This will probably be a
- separate program included on the main Worldgen disk.
- 3* More types of stars and planets. Dyson spheres.
- 4* Hole-Busters. An arcade adventure game using Worldgen graphics etc.
- This will probably be sold separately, but may be part of the main
- program.
- 5* Better user friendliness (eg, more options at every stage, on-line
- help during graphics operations, not just from menus.)
-
- I can only produce these programs if Worldgen earns enough money to make
- it worthwhile.
- +
-
- *INFOR
- WORLDGEN 1.2 REGISTRATION FORM - PLEASE SEND TO MARCUS L. ROWLAND
- C/O 22 WESTBOURNE PARK VILLAS, LONDON W2 5EA, ENGLAND
-
- Name .......................... | I wish to register my copy of World
- | Generator, and enclose a registration fee
- Address ....................... | of Five pounds (Britain & EEC)
- | Ten dollars (USA) *
- ............................... | (or other currencies to equivalent of
- | five pounds)
- ............................... | * Dollar cheques please, not money orders
- | or cash.
- ............................... | Registration entitles you to receive full
- [please indicate country, state, | source code and version 2 of this program
- postcode or zip code, etc.] | without charge.
-
- Signature ...................................... Disk size ..............
- DATA PROTECTION ACT: Please note that details on this form are for the
- personal use of the author ONLY.
-
- Press <Shift/Prt.Scr> to copy form to printer
- +
-
- *INFO1
- Reserved for your notes - Page 1
- add to file WG.HLP between markers
- *INFO1 and the following + sign
-
- For example: ABOUT THE AUTHOR
- ----------------
- Marcus L. Rowland is a science fiction fan and author of numerous role
- playing adventures and articles, published in most of the major British and
- American role playing magazines. He has also written four game modules, all
- published by Games Workshop (UK):
- Queen Victoria And The Holy Grail - Superhero adventure for
- Golden Heroes system.
- Trail Of The Loathesome Slime - Call of Cthulhu adventure.
- Nightmare In Norway - Call of Cthulhu adventure.
- Judgement Day - Judge Dredd RPG adventure.
- He is the author of High Justice, a space travel and combat supplement for
- the Judge Dredd RPG, which has not yet been published.
- +
-
- *INFO2
- Reserved for your notes - Page 2
- add to file WG.HLP between markers
- *INFO2 and the following + sign
- An example has been added on page 1
- +
-
- *INFO3
- Reserved for your notes - Page 3
- add to file WG.HLP between markers
- *INFO3 and the following + sign
- An example has been added on page 1
- +
-
- *INFO4
- Reserved for your notes - Page 4
- add to file WG.HLP between markers
- *INFO4 and the following + sign
- An example has been added on page 1
- +
-
- *INFO5
- Reserved for your notes - Page 5
- add to file WG.HLP between markers
- *INFO5 and the following + sign
- An example has been added on page 1
- +
-
-
- *OPTIONS MENU
- The options are things that you may want to do occasionally, but probably
- won't use every day; things like changing palatte, choosing a different type
- of print-out, and so on. Several of the key choices include status
- information, more information can be found by looking at the status line below
- the copyright message. Press any of the following keys for more information;
- [B] BEEP on or off
- [T] Change beep TONE
- [C] Change COLOUR palette
- [M] Choose printer type for MAPS
- [P] Set PRINTER page size
- [D] DIRECTORY of all files
- [U] Directory of USER files
- [S] set SECURITY level
- [X] Return to main menu
- or <SPACE> to exit help, # for copyright information.
- +
-
- *OPTIONS MENUB
- This does exactly what it says; switches the beep on if it is off, or off if
- it is on. The default beep is ON. You can switch the beep OFF by putting the
- parameter "S" (for SILENT) into the loading instruction, eg WORLDGEN S.
- +
-
- *OPTIONS MENUT
- This selects the tone for the beep; the default selection is 400 cycles,
- pressing T runs it through the sequence 800, 1600, 3200 cycles, then down to
- 50, 100, 200, and back to 400 cycles. This option isn't available as a
- parameter.
-
- +
-
- *OPTIONS MENUC
- This key lets you select one of three palettes;
-
- Mono 1 - Cyan/Magenta/White; rather glaring on a colour screen, reasonably
- clear with monochrome.
-
- Mono 2 - Red/White/Blue; very clear with mono displays, but isn't supported
- by many graphics cards. Cards that do support it include the
- Hercules CGA/Printer card and IBM's CGA card. I don't know of any
- EGA card with this mode available.
-
- Colour - Red/Yellow/Green; the best palette for this program.
-
- Mono 1 and colour are available from prompts as the program loads; these three
- modes can also be pre-selected by parameters from the command line; C for
- Colour, M1 for Mono 1, M2 for Mono 2; eg WORLDGEN M1
- +
-
- *OPTIONS MENUM
- This key toggles between four printer types for detailed map dumps;
-
- Epson graphics [small]; a relatively fast map, printed across the width of the
- page.
-
- Epson graphics [large]; a much slower map, about 14" long, printed down the
- length of the paper.
-
- Generic printer; The printer must be capable of 100+ characters per line; for
- example, an 80-column printer in condensed mode. The program sends characters
- to set an Epson compatible printer to condensed mode.
-
- Tandy CGP-115 Plotter/Printer; this is an EXTREMELY SLOW option, press any key
- to interrupt the print-out.
-
- Other printers aren't supported in this release, but you can modify the
- program if you are a registered user! Please note that the program has no
- internal software for a full screen dump; you must load GRAPHICS or any other
- screen-dump program to add this capability.
- +
-
- *OPTIONS MENUP
- This option lets you set a printer for any page size from 1 to 99 lines. Below
- 9 lines (a fairly odd size!) please enter numbers as 0n, eg 05. This option
- duplicates the printer setup suggested as the program opens. You can bypass
- the initial setup option by entering "P" as a command line parameter, for
- example WORLDGEN P
- +
-
- *OPTIONS MENUS
- SECURITY OPTIONS; You will be asked to enter a password; this can be any
- desired number of key presses, as indicated, to a maximum of 20 characters,
- followed by return. If the security level is above 0, an incorrect password
- will return you to the main menu. Easy passwords like FRED or IBM should be
- avoided! See the HELP option on the security menu for more details; further
- data is not available at this security level, citizen!
- +
-
- *OPTIONS MENUD
- Directory of current disk [or directory]; file names only, not sizes.
- +
-
- *OPTIONS MENUU
- Directory of user files, with .SEC and .DOC extensions.
- +
-
- *OPTIONS MENUX
- Return to main menu
- +
-
- *SECURE MENU
- All the choices on the security menu are fairly self explanatory;
-
- [0] No security in use
- [1] All options available but security menu inaccesible without password
- [2] As 1, and system editing / saving prohibited, no ZOOM on restricted systems
- [3] As 2, and system generation prohibited
- [4] As 3, and all ZOOM and DATA options prohibited
-
- At security levels 2 and above the password is needed to end the program
-
- For more information press 0, 1, 2, 3, or 4, or <Space> to exit help,
- # for copyright information.
- +
-
- *SECURE MENU0
- Level [0] is the default setting, with no security in use. Anyone is able to
- enter the security menu by typing any password. It's STRONGLY suggested that
- you DON'T stay at this level if more than one person is using the machine,
- since it's possible for a practical joker to put the security level up to 4
- and exit, leaving you with a program you can't interrupt without re-booting
- the computer.
- +
-
- *SECURE MENU1
- Level [1] stops anyone from changing the password and security level, but has
- no other effects. Remember that this level allows users to drop in and out of
- the program, and that security will be back on 0 if it is re-loaded.
- +
-
- *SECURE MENU2
- Level [2] prevents editing and saving of files. It also bars users from
- systems that have been protected by the EDIT menu security option. The
- password is used to exit from the program.
- +
-
- *SECURE MENU3
- Level [3] prevents system generation, editing, and saving files. It also bars
- users from systems that have been protected by the EDIT menu security option.
- The password is needed to exit from the program.
- +
-
- *SECURE MENU4
- Level [4] prevents all zoom and data options, system generation, editing, and
- saving files. It also bars users from systems that have been protected by the
- EDIT menu security option. The password is needed to exit from the program.
- +
-
- *ZOOM MENU
- Use the options on this menu to take a close look at solar systems. Some
- systems may be code-locked to stop you zooming in at security levels 2 and
- above; if so, you will see a rude message! Press keys to get more information
- on the options;
-
- [Z] ZOOM into one solar system
- [P] PLANETARIUM view of one solar system
- [G] GRAND tour of sector
-
- or <SPACE> to exit help, # for copyright information.
- +
-
- *ZOOM MENUZ
- This option shows the following details about each planet, star, asteroid
- belt, ringworld, etc.
- - Location in the solar system
- - Axial tilt if relevant, or map of orbit for asteroids etc.
- - Map or picture
- - Solar system map (builds up as each body is mapped)
- - Data on atmosphere etc.
- If life is present, cities or colonies are shown as square markers;
- Green = Human colony Red = Alien colony Yellow = native colony or city.
- > To exit from this part of the program, press "X" at any beep.
- > To print data press "D" at any beep (not from the mapping procedures
- described below.) Data is more detailed than the screen display.
- > To print maps press "M" at any beep. Planets with a solid surface (not suns,
- asteroid belts, or gas giants) allow some extra options:
- Z: Zoom in for a closer look - use cursor keys to select an area, return to
- zoom in, then P to print a map or Z to zoom out.
- G: Superimpose a grid (corresponding to zoom areas). Press P to print or any
- other key to remove the grid.
- P: Print map. X: Exit from current procedure
- > NOTE: If extra options aren't available, M starts the printout immediately.
- +
-
- *ZOOM MENUP
- This option presents a planetarium-like view of your entire solar system. If
- planets are above the plane of the ecliptic, they are shown with a line below
- them; if they are below the plane, there will be a line above them. The map
- uses orbital and gravitational data to work out the "current" position of each
- planet, and they will vary with time. The view isn't to scale; distances in
- the inner system are exaggerated, in the outer system they are reduced. See
- the documentation for more information.
- +
-
- *ZOOM MENUG
- This option looks at every system in your sector, and shows all the details
- available from the ZOOM and PLANETARIUM options above. Press any key to stop
- the tour and return to the main menu.
- +
-
- *EDIT MENU
- Editing - The Magrathean Planetary Engineering Option
- This is a powerful utility, but it can cause unexpected problems if you don't
- know what you are doing. Remember the following points;
- 1: Systems are stored as strings with the first two bytes showing Y and X
- coordinates, the following bytes determine the Z coordinate, then the
- star(s) and planets, in the order innermost to outermost orbit (the
- primary is orbit 0). Any changes you make can affect all subsequent
- bodies.
- 2: There is nothing to stop you making absurd changes; for example, putting a
- world with an oxygen atmosphere at an orbit equivalent to Mercury or
- Pluto. Use your own judgement.
- 3: NO CHANGES ARE PERMANENT UNTIL YOU SAVE THE SECTOR.
- For more information press keys as follows;
- [P] Edit Primary star [O] Change Orbiting planet / star
- [Z] Change Z-Coordinate [D] Delete System
- [G] Generate a new system [M] Look at detailed maps
- [S] Security toggle [C] Cancel all edits
- [X] Exit with changes <SPACE> to exit help.
- Or # for copyright information.
- +
-
- *EDIT MENUP
- The stars available are typical main sequence stars (see the astronomical
- section of the documentation), plus DG, a typical white dwarf, and some
- unusual stars described below. Remember that you need to edit all the system
- if you change the primary; for example, if you change a dwarf star into a
- supergiant, you'll need to adjust the positions of many of the planets. If you
- have time, and want a main sequence star, you may be better off generating
- random solar systems until you get one that looks right.
- Black holes, Protostars, and Binaries should have few or no planets, and
- certainly no habitable planets. For added realism you may wish to edit out
- oxygen worlds orbiting B, A, F, and M-type stars; they aren't very likely, but
- are useful for role-playing adventures, and this program occasionally
- generates them.
- +
-
- *EDIT MENUO
- This option lets you delete or add any of nine types of planet, orbiting
- stars, asteroid belts, gas clouds, and ring-worlds.
- To select press the planet number, 1 to 9 (or A to H for planets 10 to 17)
- eg;
- Key 1 2 3 4 5 6 7 8 9 A B C D E F G H
- Orbit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
- The best way to position planets is to generate a solar system. For ringworlds
- it's essential to put the ring at a distance that will support the type of
- atmosphere you want. Do this by replacing an axygen world (or toxic world)
- with the ring. There are good reasons to assume that there won't be any other
- astronomical objects in a ringworld system, apart from a single well-behaved
- star and possibly distant gas clouds, so edit them out.
- +
-
- *EDIT MENUZ
- Changing the Z-Coordinate will also change all the fine details of the system,
- so do this BEFORE any other edits.
- +
-
- *EDIT MENUD
- Deletes the system, leaving an empty location. You will be asked to confirm
- this!
- +
-
- *EDIT MENUG
- Generate a random solar system which replaces everything that was previously
- present. X and Y coordinates are unchanged, but all other details (including
- Z-coordinate) will change.
- +
-
- *EDIT MENUS
- This option restricts access to the system at security levels 2 and above, or
- removes the restriction if it exists. Naturally the edit menu isn't available
- at this security level!
- +
-
- *EDIT MENUM
- Zoom in (as the main menu ZOOM option) to see your edited system. It isn't
- necessary to find the system before the details are shown.
- +
-
- *EDIT MENUC
- Canceling the edit restores the system to its condition before ALL changes
- were made. If there wasn't a system before you started editing, this is
- equivalent to the D (Delete System) option.
- +
-
- *EDIT MENUX
- Exit to the main menu, retaining any changes made during editing. Remember
- that the changes STILL aren't permanent until you save the file!
- +
-
- *MOVE MENU
- This menu lets you move around a sector while looking for systems to examine
- or edit. You can find systems by coordinates, or by moving around the sector
- map. You can also have a very quick look at the sector before either of these
- options. Press these keys for more information;
-
- [S] Quick SCAN through sector before choosing
- [M] MOVE around sector and choose system
- [C] Select system by COORDINATES
- [X] eXit to main menu
-
- or <SPACE> to exit help, # for copyright information.
- +
-
- *MOVE MENUS
- This option shows all of the systems in turn; if you watch the top window, you
- may be able to spot the system you want, but you'll still need to use one of
- the other options to reach it.
- +
-
- *MOVE MENUM
- Probably the best way to find a system; move around using the cursor keys (or
- Amstrad mouse), then press <ENTER> when you reach the location you want. If
- there is no system at this location you will return to this menu.
- +
-
- *MOVE MENUC
- Coordinates are a convenient way to find a sector if you know where you are
- going. If there is no system at the coordinates, you will be asked to try
- again.
- WARNING; if you are using this option before editing, entering co-oordinates
- for a location that doesn't already have a system will result in the program
- generating a random system at that location then starting the edit menu.
- +
-
- *MOVE MENUX
- Return to main menu
- +
-
- *DATA MENU
- You can generate statistics for the sector in several forms; a brief analysis
- of all data on the sector, or details of one or all the systems. You can also
- look at the sector record, the data that is actually loaded or saved to disk.
- Press these keys for more information;
- [B] BRIEF analysis of sector data
- [P] PRINT details of one system
- [A] Print details of ALL systems
- [V] VIEW sector record (ASCII)
- [D] DISTANCE to systems
- [X] eXit to main menu
- or <SPACE> to exit help, # for copyright information.
- +
-
- *DATA MENUB
- This option does a brief analysis of all systems, counting the worlds and
- drawing a map showing the location of oxygen worlds and other objects of
- astronomical interest.
- +
-
- *DATA MENUD
- Use this option to find the distance from a selected system to all the other
- systems in the sector. Distance is in light years, divide by 3.26 to get the
- distance in parsecs (as used for Jump travel in Traveller)
- +
-
- *DATA MENUP
- Once you select a system, the program runs through each of the suns and worlds
- in turn, printing out the data that would normally be produced by pressing "P"
- after generating a planet map. It runs fairly quickly because it doesn't
- display any graphics, apart from the simple solar system map. The main
- limitation is the speed of your printer; if you have a buffer card in the
- printer, or run a spooler program, it only takes a few seconds per system.
- +
-
- *DATA MENUA
- Option "A" gives you a full rundown of a sector; it takes some time, even if
- you have plenty of buffer or spooler memory. You can stop the run by pressing
- any key; it will stop at the end of the next system. Progress is shown by an
- onscreen display of the sector map and small system map. This option uses a
- LOT of paper; be sure that you want to use it, and remember that you can end
- it by pressing any key.
- +
-
- *DATA MENUV
- This option shows the ASCII record of the sector. There's an explanation on
- screen before the data is presented.
- +
-
- *DATA MENUX
- Exit to main menu
- +
-
- *COPYRIGHT
- ╦ ╦ ╔═══╗ ╔═══╗ ╦ ╦═══╗ ╔═══╗ ╔════ ╔══╗ World Generator
- ║ ║ ║ ║ ║ ╠══╦╝ ║ ║ ╔═╝ ║ ╥ ╠═══ ║ ╚╗ Version 1.21
- ╚═╩═╝ ╚═══╝ ╩ ╩ ╚═══ ╩═╝ ╚═══╝ ╚════ ╩ ║ January 1989
- ═══ The ═ World ═ Processor ═════════════════╝
-
- This program is designed to produce solar systems for SF role playing games,
- but is not directly based on the rules of any one game.
-
- Copyright <c> Marcus L. Rowland 1987, 1988, 1989
-
- User registration £5.00 or $10.00 from
- Marcus L. Rowland, 22 Westbourne Park Villas, London W2 5EA, ENGLAND
-
- Registered users get source code for the current version, and a free
- upgrade to version 2 when available. Please specify 3½" or 5¼" disks
- when registering; the price is the same for either!
-
- +
-